Review Summary: Finally, a '-core' album that lives up to it's own name. Duck Duck Goose’s (DDG) Noise, Noise, and More Noise is, in some ways, more straightforward than you might expect, given their notoriously loopy math-infused style of post hardcore. For one, while the album title is seemingly nonsensical and extraneous, it actually says a lot about the nature of the band: they’re a bunch of noisy guys, making some noisy tunes. Don’t, however, mistake “noisy” for “bad,” as DDG will take you on a bouncy, chaotic ride you may just enjoy.
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Starting from the very beginning of “Brother John’s Revenge,” and ending at the last second of “Sgt. Slaughter,” DDG create an intense sound, packed to the brim with punchy drums, visceral screams (or something like screams) and, the most important aspect of this album, blaring and just straight-up loud guitars.
The drums, while lacking the usual flare for the flam-rolls and speedy double bass which has become a staple in most math-core albums, are still a strong base for the album. Reaching their high points in the oddly-timed introduction to “Boy Oh Boy, I Ain’t No Wiz Kid,” and the well-placed rolls in “Stow After the Bar,” they remain interesting, but never really reach out and grab your attention, as they are almost always accompanied with some form of bizarre guitar affect or shrill vocals with strange lyrics. In this manner, the drums function as an enormous canvas for the whole album, letting the guitar and bass work upon them as they wish, while the vocals ice the cake. Speaking of vocals, they’re one of the most unique things about the band. Constantly blending a high scream with a half-whine half-sing and a little bit of talking, they take just a little bit of getting used to. Reaching a brilliant low on the groovy “Red, I Don’t Have Time for This” and ear-splitting highs on “Wiz Kid,” Noise’s various screams and shouts are anything but monotonous.